﻿using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
/*
namespace XNA_TD
{
    public class Abrams : Unit
    {
        public Abrams(Vector3 pos)
            : base(pos)
        {

        }

        public override void Draw()
        {
            throw new NotImplementedException();
        }
    }
}
*/